Magical spells in Shroud of the Avatar are divided into two categories: active spells (illustrated below in yellow) and innate spells (illustrated in white). Active spells are used by the player during combat to produce a desired effect (e.g. a fireball), whereas innate spells are constantly active and increase the effects of other skills or equipment (e.g. “buffs”).
Sun magic is concerned with providing a countermeasure to stealth effects and abilities.
Blind: Curse that reduces the attacks of targeted creature
Blinding Armor: Attackers have % chance to have their attacks reduced by blinding flashes
Searing Ray: Direct damage spell
Destroy Shadows: Direct Damage, extra damage to “Shadow/Night” creatures
Enlightenment: Intelligence buff
Reveal Hidden: Dispel concealment spells
Summon Phoenix: Summons a Phoenix
Sun Eater: extra % HP per sec while in sunlight