Magical spells in Shroud of the Avatar are divided into two categories: active spells (illustrated below in yellow) and innate spells (illustrated in white). Active spells are used by the player during combat to produce a desired effect (e.g. a fireball), whereas innate spells are constantly active and increase the effects of other skills or equipment (e.g. “buffs”).
Fire magic is concerned with inflicting damage over time.
Fire Arrow: Ranged Direct Damage with DOT
Fire Ball: Ranged Direct Damage with DOT and AoE
Immolation: Surrounds player with flames, attackers have % chance to be hit fire
Ring of Fire: Targeted AoE with duration of X time
Ignite Weapon: Adds fire damage to target’s currently equipped weapon for X time
Summon Fire Elemental: Summons Fire Elemental who attacks enemy targets
Fire Reach: Increase Range and Radius of Fire Spells
Fire Proof: Increases fire resistance