Earth Magic
Magical spells in Shroud of the Avatar are divided into two categories: active spells (illustrated below in yellow) and innate spells (illustrated in white). Active spells are used by the player during combat to produce a desired effect (e.g. a fireball), whereas innate spells are constantly active and increase the effects of other skills or equipment (e.g. “buffs”).
Earth magic is concerned with physical attacks, stun effects, and crowd control.
Active Earth Spells
Innate Earth Spells
Stone Fist: Melee Physical direct damage spell
Root: Lock someone in place
Stone Wall: Creates stone wall that blocks movement (can be attacked and destroyed)
Strength of Earth: Strength buff
Earth’s Embrace: Reduces damage taken but incurs movement penalty
Obsidian Arrow: Penetrating ranged attack
Earthquake: AoE stun + damage
Summon Earth Elemental: Summons Earth elemental
Root: Lock someone in place
Stone Wall: Creates stone wall that blocks movement (can be attacked and destroyed)
Strength of Earth: Strength buff
Earth’s Embrace: Reduces damage taken but incurs movement penalty
Obsidian Arrow: Penetrating ranged attack
Earthquake: AoE stun + damage
Summon Earth Elemental: Summons Earth elemental
Attunement with Earth: Increases Str and defense bonuses
Sympathy of Stone: Increases damage resistance and damage absorption
Sympathy of Stone: Increases damage resistance and damage absorption