Chaos Magic

Magical spells in Shroud of the Avatar are divided into two categories: active spells (illustrated below in yellow) and innate spells (illustrated in white). Active spells are used by the player during combat to produce a desired effect (e.g. a fireball), whereas innate spells are constantly active and increase the effects of other skills or equipment (e.g. “buffs”).

Chaos magic is concerned with disruption. There is a high chance, given its unpredictable nature, that chaos magic will fizzle.

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Active Chaos Spells
Innate Chaos Spells

Tabula Rasa: Instantly discard all skills and replace with new skills
Chaos Bolt: Very random effect bolt
Chaotic Confusion: Randomly rearranges target’s skills
Chaos Storm: Storm that fires Chaos bolts
Chaos Shield: Increases defense but has % chance to also amplify damage
Chaotic Clone: Creates a copy of spells cast by owner that hit random targets.
Shapeshift: Caster becomes a random creature / animal
Summon Demon: Summons a powerful Demon that attacks everyone (including caster)
Control Demon: Controls a summoned demon to keep it from killing caster and allies
Chaos Control: Reduce backfire chance
Empower Chaos: Reduce Chaos spell fizzle chance

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According to the Magic Sigil, magical schools can be combined through the use of Chaos. Some early possible spell combinations that Portalarium have templated include:

  • Flame Jet = Flame Fist + Flame Arrow: Cone of flame that lasts X seconds, hits multiple targets
  • Fire Tornado = Gust + Ring of Fire: large AoE fire tornado that moves and pulls targets into it
  • Mudslide = Douse + Earthquake: Slowly expanding AoE that stuns and slows and damages
  • Vinewall = Root + Stone Wall: Stone wall that roots nearby targets
  • Exploding Dead = Animate Dead + Corpse Explosion: Creates Zombie from corpse that explodes when hit or when expires

Whether these or other such combination-based magical effects make it in to the release version of the game remains to be seen.

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1. Magic, Combat, and Crafting Skills

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