Air Magic

Magical spells in Shroud of the Avatar are divided into two categories: active spells (illustrated below in yellow) and innate spells (illustrated in white). Active spells are used by the player during combat to produce a desired effect (e.g. a fireball), whereas innate spells are constantly active and increase the effects of other skills or equipment (e.g. “buffs”).

Air magic is concerned with electrical attacks, speed, and dexterity.

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Active Air Spells
Innate Air Spells

Gust: Push target back with stun chance (can also flip switches at range)
Dash: Move speed buff
Air’s Embrace: Dexterity buff
Blink: Instantly move to nearby spot that you could walk to
Discharge: Short range AoE from caster of electric damage with Stun Chance
Lightning: Ranged lightning attack with Stun Chance
Chain Lightning: Ranged lightning attack that chains with Stun Chance
Air Elemental: Summons Air elemental
Rapid discharge: Increase stun effects
Well Grounded: Increase electrical resistance

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1. Magic, Combat, and Crafting Skills

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