Shroud of the Avatar Kickstarter Update: Make Your Mark In the Game!

The latest update to the Shroud of the Avatar Kickstarter campaign concerns what is arguably one of the most advantageous and important features of the Unity engine, that being its impressive Asset Store. Said store is a repository of free and paid content (scripts, systems, models, etc.) that can help accelerate the development of Unity-driven games and applications. And the team at Portalarium don’t just intend to make still yet more use of the Asset Store…they’d like you to contribute assets for them to use!

We want our players to have a hand in creating content for the game. Our plan is to put out calls for art on a bi-weekly basis and then take submissions over the two weeks following the call for art. To help artists better understand how to create their pieces for SotA, a full art style guide will be published on our website, a SotA asset starter pack will be added to the Unity store before the first calls for art, and a detailed description or concept art for the piece we’re in need of will also be included for each new call.

If any submission is selected for use in Shroud of the Avatar, we will not only pay the artist four times the Unity store price for it, but you will also be rewarded in-game with appropriate trophies, or in some cases, a statue version of your art for display.We will also announce the winning art on our website and include it in our art blog with full credits to the maker and include them in the credits of the final game. And you continue to own the rights to your work, allowing for you to sell your piece in the Unity store, where it will include a “Shroud of the Avatar Approved” art banner.

And for those of you who pledged at the $400 level or above, the “Developer” level:

Our next goal is…the addition of monthly Unity asset packs that include a variety of SotA in-game art assets! While the SotA Unity art packs won’t include 100% of our assets, it will include the majority of our non-quest related elements as well as some code systems. This will only include assets created within Portalarium, and not user submitted assets.

The assets will be useable and royalty free in any project the backer is directly involved in and will only carry the requirement that Portalarium is listed in the credits! Our goal is to get professional game assets in the hands of our most ravenous fans and indie game developers.

For indie game developers or small game teams, this gives them access to a stream of top quality fantasy content for their own creations. For the super fans out there, they can use the assets with the free or paid versions of Unity to make their own fan applications!

Oh, and project tech director Chris Spears is also featured in this video update about the game’s emote system:

Oh, and there’s a new piece of concept art from Stephen Daniele, an idyllic forest scene that can be see above, or downloaded at full resolution from our Concept Art page.

Shroud of the Avatar: Forsaken Virtues -- Kicktraq Mini

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