Shroud of the Avatar, an Editorial

It’s now official.

Following in the footsteps of other industry legends such as Chris Roberts and Brian Fargo, Richard Garriott is spearheading his own Kickstarter campain to accelerate the development of his Ultimate RPG, a spiritual sequel to the Ultima series he created more than 30 years ago.

To say this is exciting news would be the understatement of the year. This is a game many of us have been hoping for, for nearly fifteen years (if not, some would argue, more than twenty). And while I have the utmost respect for the people at Mythic, who are doing their best to uphold the Ultima legacy in their own way, seeing Lord British going back to his roots is a source of excitement that little else could match.

But even as Shroud of the Avatar was announced, there was some confusion and worry over the most obvious aspect: the multiplayer component, which naturally led many hardcore Ultima fans to wonder how this could be a proper spiritual.

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