Shroud of the Avatar: All Stretch Goals Revealed; Get All Five Games For $125 (Or More)
In what is manifestly not (I have confirmed this) an April Fool’s joke, Portalarium have posted another update to the Shroud of the Avatar Kickstarter campaign that sees them go “all in”. All of the various stretch goal tiers have been revealed, and several of the reward tiers have been expanded.
Here’s the most significant change to the reward tiers:
Now you can get 5 Full Games at the $125 tier (and above)! In addition to Episodes 1, 2 and 3, we’re including DRM-free, digital download versions of the final TWO, full-length, standalone games, Shroud of the Avatar Episode 4 and Episode 5 (including Beta access to Episodes 4 & 5)! That’s a lot of games for only $125!!
And here are a few select stretch goal levels that may be of interest:
$1.5M: Content is King + Iolo + Spoony interviews Richard
- Denis Loubet Cover art! (Denis made every Ultima cover except Ultima 2)
- New David “Iolo” Watson musical composition! (Iolo created “Stones” for Ultima!)
- Noah “Spoony” Antwiler interviews (roasts?) Richard “Lord British” Garriott
- 20 additional unique scenes including arctic scene sets
- Starting continent doubles in size
More terrain to explore — and more varied terrain, at that — is always a good thing. But if that isn’t enough:
$1.7M: Dynamic and Contested Resource Nodes + Optional Minimap System
- Meteorites, volcanic eruptions, outbreaks of rare plants and animals can appear and vanish suddenly (online and offline) for those who are paying attention. Some PVP focused resources appear in tile
- Optional minimap system for the directionally impaired!
- The Lost Vale – A new mini-adventure centered around a lost valley previously hidden to players, now visible only during special astronomical alignments.
The Lost Vale. Cheeky. The next stretch goal thereafter is also pretty cool:
$1.8M: Tracy Hickman Novel + Catacombs + Apprentice System + Cloaks!
- Serialized novel by Tracy Hickman as a prequel to the SotA storyline, distributed in digital form for all pledge tiers, and printed versions for higher pledges.
- Massive, interconnected underworld with a story and ecology all its own.
- Apprentice system allows players with “Master” level skills to help lower skill players advance more quickly.
- Cloaks with full cloth simulation including being affected by wind.
And here’s one more, because it’s the sort of thing that some of you here pay attention to:
$2.25M: Mod tools + Unique Art Creation skill + Expanded Player Customization
- Work begins to expose options for player modification of the offline game and limited elements of the online game
- Skill for “Art Creation” to create actual individual unique art to show and trade in game
- “New You” detailed character creator – We will provide tools well beyond the basic choices of gender, body/face/hair/eye types, and layer in morph targets to customize your avatar to be “the real you” at the in-game “New You” salons.
Oh, and Occulus Rift support unlocks at the $2.5 million level.
So, as you can see from the chart below, Shroud of the Avatar needs to pull off a very impressive bit of accelerated fundraising to reach its final stretch goal, and in fact is currently projected to fall short of most of the ones revealed in this update. Which, in turn, is kind of sad; there’s some great stuff in some of the higher stretch goals, the sorts of things fans of the single-player Ultimas are looking for in a new Lord British game.
So: if you haven’t pledged yet, consider doing so, either via Kickstarter or via PayPal at the Shroud of the Avatar website. And if you have pledged, consider increasing your commitment; there’s some cool stuff planned should the game raise a bit more than it is currently trending toward.